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June 6, 2009
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Spider Lady Progress by Mr--Jack Spider Lady Progress by Mr--Jack
So, process for this piece, overall a bit under 3 hours in PS CS3. I had a go at working pretty much entirely on one layer here, and found it pretty fun, sort of keeps you on your toes a bit and you end up with a nicely complex image when things start getting overlaid a couple of times.
Textures mostly from cgtextures.com, aside from a couple of photos I took myself, and the brush I used came from ~leventep's brush pack, so check that out.
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:iconvtoroman:
vtoroman Featured By Owner Jun 5, 2012  Hobbyist
This is an excellent example on how to do painting dark-to-light well.
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:iconshredguts:
Shredguts Featured By Owner Mar 6, 2012  Hobbyist General Artist
You have shown me much here. I don't sketch like that... it's about time I give it a try.
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:iconnekrosavant:
nekrosavant Featured By Owner Feb 23, 2012  Professional Digital Artist
excellent work ... your pictures are spectacular ...
in this particular I would like to know how is the work ... beyond that looks, in step by step ... I wonder if you work on a single layer or multiple adding black and white gray ... as is basically ... I would like to learn this technique ...

from already thank you very much ..

regards

Emmanuel
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:iconwslafleur:
WSLaFleur Featured By Owner May 2, 2011  Student Digital Artist
alright, i read through all the comments to make sure you hadn't answered this already. i have a problem. i'd like to play around with silhouettes, "pushing around" the ink digitally and using the eyedropper to get my colors from what's already been blended onto the page, but whenever i try, the image turns into mud - sort of like i was using traditional medium. do you occasionally reset your brush to a brighter color or something? i would love a word of wisdom right about now.
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:iconmr--jack:
Mr--Jack Featured By Owner Jun 12, 2011  Professional
Yeah, I definitely have to keep fiddling with the colours, both in the colour palette (usually using either RGB or HSB sliders) and just re-picking colours from the swatches to keep things bright.
I will also occasionally use the sponge tool to saturate / desaturate while I'm painting if things aren't looking quite right.
One of the things that you have to make sure of when trying not to let an image get too muddy also is make sure you're working at a fairly high opacity, since just like real paint if you have to go over areas too many times things end up splodging together a bit too much.

(sorry it took me so long to reply!)
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:iconwslafleur:
WSLaFleur Featured By Owner Jun 24, 2011  Student Digital Artist
no problem at all, for such an iconic digital artist, you do astoundingly well keeping up with your messages. i think my problem is that i'm going over an area too much(i never did have much traditional painting practice), but that'll clear up with practice. i'll also try messing around with the RGB and HSB sliders, seeing as how i haven't messed with them yet, nor even once fiddled with the sponge tool. digital is monstrously formidable to get used to.

thanks,

Wes,
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:iconkahiro-suzuki:
Kahiro-Suzuki Featured By Owner Mar 12, 2010
Do you use OVERLAY or COLOR layer for coloring?
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:iconmr--jack:
Mr--Jack Featured By Owner Mar 15, 2010  Professional
I can't remember (the image's flattened now) but probably overlay.
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:iconkahiro-suzuki:
Kahiro-Suzuki Featured By Owner Mar 15, 2010
The problem is that if I use overlay it makes some shadows suprisingly dark, when using it on gray-gradation images. Anyway thanks))
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:iconlisi4ka:
Lisi4ka Featured By Owner Jul 16, 2009
:rofl: the first thing that takes form is... THE BOOBS! ahahhaha!
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